Drama! Big Egos! Guild Rejection and Other MMO Woes
Before I get to the meat of this truly selfish, rant-tastic post, let me start by reminding readers that the upcoming MMORPG FINAL FANTASY XIV is coming upon us very, very soon. The open beta is about to be rolled out. And its retail release date has been set for September 2010. However, despite the optimistic outlook from the Square Enix team during E3 2009, there will not be a simultaneous PC/PS3 release. The PC version hits in September 2010, but the PS3 version will not come any earlier than Spring 2011. Awesome. Since my PC is barely able to handle five-year-old games, I'll have to wait for the PS3 version. That gives me more time to play FINAL FANTASY XI, which is the only MMORPG into which I've put more than 10 hours.
Recently, I declared in an editorial on RPGFan that I am, among other things, a hypocrite. I used to really lay into people who found themselves "stuck" to their avatars. You know... the type who are still playing the original EVERQUEST after all these years. Well with FFXI's new content update, I'm back in, and I'm back in strong. I've at least mentioned it on every one of the last 4 or 5 episodes of The Jurassic Hour. Short summary of the June 2010 content update:
- Level cap increase (for the first time in 6 years) from 75 to 80, with plans to eventually increase to 99.
- Some new crazy, combat-based add-on scenario called VISION OF ABYSSEA (with two more "Abyssea" titles to follow in coming months).
- Finally reaching the end of a three-year plot arc for the fourth proper expansion, WINGS OF THE GODDESS.
- New spells, abilities, equipment, etc for all jobs.
- New endgame event tied to WotG called "Walk of Echoes."
That sucked me right back into the game after going a good six months of only logging in, at most, once a month for a few hours. In the last two weeks I've played more than I have in the last, say, nine months or so. There's been a lot to do and I'm enjoying it.
Even more fortuitous is that I managed to ruin the lives of bring back my older brother and his wife to play the game as well. They too were intrigued by the content update. They used to have separate characters, but they've decided to kill off my brother's character (who never reached the old 75 level cap) and share the account of the character named Lauralanthalasa, a female Elvaan Paladin. Said character has plenty of stuff to accomplish, but with the latest update, it will be easier than ever.
For example, the second expansion, CHAINS OF PROMATHIA, was designed to be played with leveling in mind. It's broken into eight chapters, and each chapter had players traversing different zones, and fighting different bosses, with a "level cap" for that area. Chapter 1 was 30-cap, chapters 2 and 3 were 40-cap, etc. Well, they lifted those caps with this update, but kept all the enemies at the same level. Areas that used to require a party of 6 or more to safely travel through can now be soloed without batting an eye. Very exciting for my brother and sister-in-law.
All of this has put me back into a state of frantic activity. Indeed, I am "active." Of course, that means my guild took notice. Now, in FFXI, we have proprietary terms for everything, so this ain't a guild. It's a Linkshell. The specific Linkshell in question is Bringer of the Dawn, which resides on the Leviathan server. I've I'd been with them for over 3 years. During certain periods of my life, I was very active in the game, which meant I was very active with the LS. We had mandatory events on Wednesday and Sunday evenings, and other optional events nearly every other evening. I attended most of this stuff. That allowed me to rack up attendance points, which then allowed me to lot on high-end gear and stuff. But, awesome as that was, what's more important is that the majority of my friends were on there. They'd help me. I'd help them. As a White Mage, it's in my nature to help and I do like to help as much as I can. However, I did prioritize certain things for myself, particularly as a writer for RPGFan, I wanted to make sure I was always up-to-date on story content.
Before we go any further, let's introduce the cast of characters for my story, which is sure to rival my last whiny rejection post.
Hiya! This is me, Tonelico. As you can see, I'm a male Tarutaru, and my graphics card leaves a lot to be desired. I only have one endgame job: White Mage. I like to stand back and keep people alive while they bravely charge into battle. It's my thing. I'm also (slowly) working on making Summoner an endgame job as well thanks to this cheap exp-grinding strategy.
I've been playing, with differing levels of regularity, since 2006. My primary goals are to complete all story-centric missions, and I'm pretty well up to speed with that goal. More MMORPGs need this kind of linearity. But I digress. Next up!
That's Lauralanthalasa (a name taken from the Dragonlance books). Only endgame job is Paladin (tank job). This avatar is controlled at times by my older brother, and at times by my older brother's wife. Of all the people in today's story, they are the most "casual" players, with well under 100 days logged. The fact that they have an endgame character with their schedules is a miracle. They're working on completing the story stuff that I've already done and keeping up with the new level cap stuff. Lauralanthalasa is the only person in our story who is not, and was never, a part of BotD.
The central character of today's story (other than me) is Antonioklaus. Above, he is pictured as a Summoner. Antonioklaus has all mage jobs leveled (WHM RDM BLM SMN) as well as Bard, Ninja, Paladin, and probably others I don't know about. I haven't asked him in awhile, but I'm sure he has well over 500 days logged into FFXI. Of note, while he is not the founder of the "Bringer of the Dawn" Linkshell, he is its self-proclaimed dictator for the past few years. Also noteworthy: he has the relic Bard instrument "Gjallarhorn" which is insanely powerful, yet he tends not to want to play Bard even after having invested thousands of hours into getting that one item. He also has a wife and kids and is known to play for 8 to 12 hour blocks of time. He has more than once whined on the LS about wanting to divorce his wife because she mismanages money. I'll allow you to express your judgments as you see fit.
Draylo is one of my favorite people in FFXI. He is often willing to help with activities, even if there's no immediate gain to him, because he enjoys the experience and/or can call in the favor at a later point in time. Draylo is an extremely active member of BotD, as well as its sister Dynamis/Einherjar event LS, "Beacon." He's got a lot of jobs leveled (I believe he's pictured as a Blue Mage above). Unfortunately, his role in the coming story isn't the one I hoped it'd be. But I still respect the guy because he's an open communicator and is always understanding of others.
You know in that one episode of South Park where the Canadian character Scott is introduced: "that's Scott, he's a dick!" Like, every character in the show knows that by the end of the episode. Well... "that's Shelbelle, she's a bitch!"
Antonioklaus has some strange bedfellows: people that follow him, worship him, and know how to act like an even bigger prick than him. Shelbelle is #1 on that list. She has most of the same jobs leveled as Anto (most mage jobs). From the first time I entered an event with Shel, I knew she'd be trouble. It was about two years ago, when she started making snide remarks about me, claiming I was an "inferior WHM," telling me how to play my job, etc.
(Aside: y'know when people are like "don't tell me how to do my job!!!"? It's a lot funnier when your "job" is a class in a videogame.)
Shelbelle has a planet-sized chip on her shoulder. She hides it sometimes, but I've yet to see such a catty player as her in my life. Fitting that she plays as a Mithra. Seriously, she talks down to everyone and never gives anyone the benefit of the doubt. Everything is everyone's fault but hers. She's just totally unlikeable. Of course, she also plays the game 24/7 so people try to get along with her so they can be in her good graces, much the same way she has cozied up to Antonioklaus. If Anto is away for a day, or a weekend, Shelbelle is probably the one who gets to call the shots these days.
Hellick is a cool dude. He plays a lot of "front line" melee jobs: Blue Mage, Samurai, etc. Last I checked, he's still a member of BotD, though that may change. He plays a particularly important role in the epilogue of the story.
So that's our cast of characters. Let's get down to business.
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In late June 2010 (between the 20th and 22nd), the aforementioned major content update was pushed through all FINAL FANTASY XI servers. Feeling the immediate need to get my WHM from 75 to 80, I decided that's what I'd devote my time to so it would 1) be easier to complete story-based missions and 2) make me a more worthwhile WHM for my LS.
Before this point, I had been inactive. Really inactive. I said as much in the post's intro. So me showing up again, having my BotD Linkpearl equipped (allowing me to chat within the LS), must've raised some eyebrows. "Who is this old fart?" some must have thought. But I was back, and I was going to get my WHM un-gimped, come hell or high water.
Granted, I also work a 40 hour job, write for RPGFan (and other sites, like this one, which is where I can let my hair down!), and I got a wife and kids who I intend to neglect far less than Anto must to his family. So when I found time, that's when I'd level.
On Sunday, June 27, 2010, at about 7pm, I was in the middle of an excellent experience points grind party for my WHM. It was going really well, and I wanted to keep it going so I could get to 80 faster. I get a tell (private, one-on-one message) from LS mate, Draylo. "Hey, we're doing B2 (Bahamut 2) run, you coming?" I take this as a suggestion. Like, "the LS is doing this, should be fun, wanna come up?" I've done the Bahamut 2 fight a number of times. It's basically like the first Bahamut fight, but harder, and with good drops. I said "no, I'll pass, got good exp going here."
I then get a tell from Shelbelle that just says "you coming?" Instead of replying to her, I asked Dray why someone else was bugging me? He said "it's a Sunday event. It's a mandatory event."
Now, granted, I hadn't been privy to months' worth of discussion (and we'll get to that), but the last I had heard, the rule was that LS members attended the Sunday and Wednesday night events. If they didn't attend an event but were logged on the game, they would get like, minus 25 points. "Points" are tracked on the LS's website, and they're awarded for attendance at mandatory and non-mandatory events. This is a common thing for all MMO guilds to do. I figure I could take the hit on the points, and I remembered long ago talking to Anto about being deemed an "inactive" member of BotD, which meant: I could talk to people in the LS, go to events when I felt like it, not really lot on any cool gear but still have fun with the group, and stay in.
Either I was on crack, or Anto's memory is short-lived and he's since made up new rules.
Anyway, I told Draylo via tells that I had had said conversation with Anto and it shouldn't be a problem. Draylo seemed concerned for me (at the time I didn't understand why, now I do...). I continued to exp while they killed Bahamut and got sweet gear. They did just fine without having the extra WHM around that day.
The next night, Monday night, I logged on quickly to get in a little exp and "allied notes" using the "campaign battle" system set up with the fourth expansion, WINGS OF THE GODDESS. I was on the Linkshell, and when a campaign battle started in Xarcabard [S], I thought it would be worth letting the LS know. I mean, it usually amounts to big points on all fronts; people want to know about it. People usually want to hop in for 30 minutes and get sweet grind-age out of it.
So I say in LS chat: "to anyone who's interested, there's a campaign battle in Xarcabard [S]!"
To which I see a lone reply from Antonioklaus: "to anyone, whether they're interested or not, Sunday night events are mandatory."
Wow. Passive aggressive much?
He could've sent me a tell at any point Sunday night. Or Monday night. He could've said "look, we're tightening rules around here, gonna need you to come to LS events." Instead he decided to be a prick about it. But whatever, it wasn't the first time and it wouldn't be the last.
I didn't play at all Tuesday. Then Wednesday came, and that was around the time the miracle occurred. My older brother and his wife resurrected their even more inactive account (theirs was cancelled, they hadn't paid a dime on it for a year). With the removal of the level caps on CoP, I was excited about rushing them through the CoP missions so they could witness what I consider one of the better plotlines of an FF title, period. So that evening we set off to Phomiuna Aqueducts to complete mission 2-3 (which, despite what you might think, still does require two people because of a simultaneous switch-pull near the end of the zone). Along the way, as I passed through Lufaise Meadows, I saw a ram-based NM I'd never seen before. Unsure of its level, but assuming it couldn't be too hard, Chris and I attacked it, only to die in a record 8 seconds. I thought this funny, so I decided to mention it in LS chat. "Anyone ever fought 'Flockbock' before? Just got creamed by it." Someone in LS (I actually do not remember who) said "The only NM I know is _____" (and they put in that blank the name of the NM the LS was currently fighting). What I didn't know was that the Wednesday "mandatory event," which I actually assumed was canceled (as Wednesdays often are ... as I write this article, Antonioklaus is off leveling instead of participating in an event), was a ZNM run. I didn't even know ZNM runs were part of the rotation! "Zeni Notorious Monsters" require doing a Pokemon Snap-style event to take pictures of enemies. Then you earn points. Then you use those points to pop the NMs and they take 6 or more people to kill. That's what I was missing out on. To be honest, I happily would've been there, if not for the enthusiastic return of my in-laws to the world of Vana'diel.
Anyway, after I made my gaffe in LS chat and another member made their damning statement, Antonioklaus said something along the lines of: "you don't get it, do you? This is mandatory."
I was silent for a little, and my daughter was crying. I walked away from the computer for about 2 minutes.
Upon my return, I saw in my LS chat history from Antonioklaus:
"Oh, now you're ignoring me, are you?"
"I guess it's time to do some weeding."
And then I saw a system message I'd never seen in my 4 years on the game. It said that my linkpearl had been broken by an administrator. I was no longer a member of Bringer of the Dawn.
It was the only LS I'd ever been a part of. There were full years where I was active, attending every event, mandatory or no, just because I had the time. I don't have the time anymore. Whatever. I was pissed, because I don't like rejection, and I sure as hell don't like it happening when I don't see it coming.
So I sent Anto a tell and he was like "this isn't a social LS. This is an event LS. It's rude to the other LS members when you're chatting about whatever you're doing and they're sacrificing their time to be at the event."
You know what? I actually get that line of logic. It may sound crazy to you non MMO-ers, but getting people to show up for events is challenging. So I understand that. I guess it was rude, or at least thoughtless and careless, of me to do that. So I apologized.
That wasn't good enough. I was still out of the LS.
So at this point, I was already resolved to write this article. But I talked it over with the Mrs., and she said I should really give it time to think it over. Maybe try to reconcile.
Saturday morning, I went to an event with BotD's sister shell, "Beacon." Actually I went to two events: Einherjar and Dynamis. All told it took up about 6 hours of my Saturday. It was plenty of fun. Part of the reason I went was to have an opportunity to interact with Antonioklaus. That morning I sent him a tell.
Tonelico: Hey man, can I talk to you for a bit?
Antonioklaus: ... ?
Tonelico: Look, I've been thinking it over. And you're right. I was treating BotD like a social LS and that's not what you designed it to be. You're in charge, I get that.
Antonioklaus: ...
Tonelico: I thought about asking if I could re-join, but yeah, maybe I really can't commit to an arduous schedule. Maybe I should just join a social LS.
Tonelico: But what I wanted to tell you is that I understand your decisions, even though I wasn't clear on the rules at the time. And I appreciate, even cherish, the memories I had with the LS. And if you guys ever need a spare WHM, I can come out to help, wouldn't need rewards or anything.
Antonioklaus: ...
Antonioklaus: k. whatever.
what a fucking prick.
Seriously, what is this guy's deal? Has he no emotion? I spent hundreds of hours in front of a computer with my avatar standing next to his avatar, keeping him alive, taking orders from him, working together in harmony to accomplish very difficult feats in the game. Apparently that all means nothing to him. Did he never care about the people in his LS? Or is it just because I blew off 2 "mandatory" events that he now decides that I'm roadkill to him?
I still went through that whole day doing Einherjar and Dynamis. Anto intentionally said nothing to me. Shelbelle asked me a lot of questions since I was becoming "active" again on this inactive shell ... I think she's looking for a reason to boot me from Beacon too. As for Draylo, I talked to him, and he said that he's in agreement with the policy, though he would've expected more communication than what actually happened. Draylo's line of thought is that, if you're in an event LS, you've made a time commitment. If you can't hold to that time commitment, don't be in the LS. That's fair. But let a guy bow out gracefully, don't call him a "weed" and break his pearl. Right? Right.
~~Epilogue~~
I joined a social LS called "Celtic Order." A range of folks in there: some seem to be absolute noobs when it comes to the way the game is played. Others seem to know what's going on. A few of them bitch and moan, but most are very nice and I've gone to some fun, not-at-all mandatory events with them already.
A lot of old friends from BotD have seen me running around, and I've gotten the question from over a dozen people now: "hey, are you still in BotD?" Invariably I tell them a truncated version of what you've read here. And 100% of the time, I get more than mere sympathy. I hear them saying that Anto's attitude has gotten worse and worse lately.
Most importantly, I heard this from Hellick. Hellick apologized to me; he told me he couldn't help but feel at fault for my being kicked from the LS. How so? Hellick said the "missing mandatory events is grounds for kicking a member" rule was developed rather recently because of Hellick. Hellick had been camping a 24 hour NM (that means the monster only appears once every 24 hours and Hellick wanted the item that dropped from him). For weeks Hellick kept an eye out for that stupid monster, because he really wanted whatever it dropped. As such, he missed a bunch of events. The "minus 25 point" rule I had remembered was increased to "minus 250 points" for Hellick. Hellick told Anto "look, I'm never gonna get anything from most events anyway, you can take all the points away you want." Anto's reply? "Should I take away your Linkpearl too then?" Anto didn't make good on that threat, perhaps because he knows Hellick is a totally badass player, and probably 10x more active, and more useful, than I am. But at that point Hellick did start making an effort to go to mandatory events.
In any case, all this happened while I was not playing the game, and not going to some outdated message board to try and keep up on the new policies put into place.
Hellick told me that Anto has a group of cronies who have made it their job in life to parrot everything Anto says. When people miss an event now, everyone jumps down said person's throat. That line that someone gave me, "I only know about such-and-such NM" has apparently been used dozens of times in the last two months when someone in LS chat talks about anything other than the LS event. It's become a fucking nazi camp. No one can have fun there anymore. It's just strict, by-the-book event bullshit. When I joined the LS in 2006, I knew Anto was bossy, but even he wouldn't lead like that. Something's happened to him. Hellick has made that conclusion as quickly as I have, if not quicker. Others have too. I could name plenty more people, but Hellick was the most vocal about it.
So yeah, now Lauralanthalasa and I are steadily plowing through CoP (on 3-3 now) and I'm trying to keep current on WotG missions and the new Abyssea expansion. If I were still in BotD I'd probably try to hit up two or three "mandatory events" per month without lotting a single item, just to show my support. Fortunately, the "Friend List" menu in the game allows me to see the online status of most of the people I knew from the LS anyway, so I guess I just get to be an ex-BotD member. All in all it hasn't affected the way I play much.
What it has done is made me realize just how awful people can become over a game. I just wrote a 4000-word post about it, and that's probably a testament to how the game has made me a less reasonable, likeable person. But for however much the game has warped me, the problem is found exponentially intensified among people like Anto and Shel. I love playing this MMO, but God help me and may my wife be quick to call me out if I ever started acting like them.
...I am so not ready for FINAL FANTASY XIV.
Steam is selling stuff! I suck!
Steam's "Perils of Summer" sale has messed up my life. Here I was, ready to hide out and squirrel away some money for a mid-July bachelor party in Austin, Texas, when the digital download service announces that it will be slashing prices on PC games through July 4.
Some of the discounts have been ridiculous. For 24 hours Sunday and Monday, you could pick up CIVILIZATION IV and all of its expansions (including COLONIZATION) for $10. DAWN OF DISCOVERY and its expansion, VENICE, are still available for $20.09, originally priced at $30. If you like lush, rewarding, incredibly complicated city-building games set in the 15th century, I advise that you act now.
I also bought THE WITCHER: ENHANCED EDITION (read: functional version) for $6.79, marked down from $29.99. I originally got this game through Direct2Drive in late 2008 and aborted it as soon as I finished the introductory sequence, such were its technical problems. But it showed so much promise and stunning weirdness that I'm more than willing to give it another go.
And the bargain-bin items — the up-to 90 percent discounts on old or commercially disappointing titles, or ones that were cheap-ish in the first place — have helped me rack up a nearly $90 haul only four days into the sale. GHOST MASTER, ALTITUDE, EVE ONLINE: TYRANNIS ($1.99!), all of the OVERLORD games, last year's weird GHOSTBUSTERS thing, INDIGO PROPHECY, both MAX PAYNEs. They're all mine. I might never install most of these, but at $5 or less, it would have been stupid not to buy them, right?
Nod if you love me. Now.
Okay, I literally just bought KING'S BOUNTY: THE LEGEND and KING'S BOUNTY: ARMORED PRINCESS because I saw that Gameosaurus alumnus Peter Rambo bought one of them. I don't even know what they are and never heard of them until three minutes ago. They came in a pack for $10. There's a steampunk robot in one of the trailers.
I have a problem.
Here's the thing: we're talking about $90 — nay, $100 — that could have been applied to ... something else. Anything else. I love games and the fun I have playing them more than just about anything in this world. They come below my dogs and above my family on my ladder of caring.
But I have brothers in arms who are doing amazing things right now. Pat Himes, who has been one of my best friends for half of my life, is days from returning to the United States after two nearly uninterrupted years of Peace Corps service in Kyrgyzstan.
High school buddy Andy Keller, who studied in China in college and has been living there since, is in the final months of a yearlong bike ride around that enormous country, and, per my last conversation with him, is set to come back to the states for good sometime this fall. He and fellow insane person Evan Villarrubia have been documenting the entire trip in exquisite, crazy detail — check out a recent interview, the map of their trek, their blog and an amazing flickr stream.
And those are just the people I keep in touch with. Another high school friend posted a throwaway blurb on Facebook the other night about her moon party in a crater in New Mexico. Or something.
These are amazing, life-changing accomplishments, the sorts of things few people of my privileged suburban upbringing have tried or will try or could imagine even wanting to try. I don't envy the legion of proud retards who moved to big cities after college and continue to brag about it — they're good and fucked and probably miserable — but I'm pretty jealous of people like Andy and Pat, who will launch their careers in earnest with these wild mental touchstones locked in.
But why the achievement anxiety if I'm relatively pleased with the trajectory of my life? And why should I be jealous? I had every opportunity to do something just as wild. These guys weren't whisked away on their transcendental adventures by sheer luck or on the bankroll of some wealthy benefactor; they've taken them on because they had the gumption and the interest, and they were willing to sacrifice a lot of creature comforts along the way.
I simply can't imagine giving up my stuff for any substantial length of time. On my trip to Texas, for instance, I'll probably bring my PSP, my DS and a 700-page book I'm loving in chunks. I'll bring my laptop and its external hard drive, stuffed with episodes of JUSTIFIED and SONS OF ANARCHY and that HBO miniseries THE PACIFIC (all of which I'll buy when they become available, people). I'll have my ratty old 3G iPhone, soon to be replaced by this marvel of modern engineering, and I'll probably leave my home PC on so that I can access my music library remotely. I won't use any of it.
And if I can find room in my backpack, I'll probably stuff some clothes and a toothbrush in there or something.
I'm not embarrassed by my obsession with this stuff. Indeed, I wear it proudly, like a tattoo that's taken on new meaning after an initial shame spiral. Sure, I wish I could talk about the majesty of DEADWOOD or BATTLESTAR GALACTICA or BREAKING BAD more often than the occasional Google chat with my college roommate, who's having his own twentysomething adventures in our nation's capital (see: Facebook updates about getting drunk with Ezra Klein).
But that's the burden I carry for knowing everything about everything, right?
This feels as ridiculous to type as it surely does to read, but I can't help myself. Sometimes I think I've accumulated a vital, valuable body of pop-culture knowledge, a starting point for an assuredly brilliant future in arts and entertainment criticism. The trouble, of course, is that I'm the only one who sees it that way, and that no matter how hard I try or how credible my resumé becomes, I'm never going to break in to writing for the A.V. Club or Joystiq until I move away from here and start making connections.
And I'm not willing to do that until I put together some money and find a quiet, safe, affordable home in the outskirts of a happening place that accommodates my dogs. Executed properly, that's going to take years.
I pointlessly imagine what it's going to be like for Andy and Pat when they get back. Andy spent years in Beijing before hitting the road, and he's been to the states and back a couple times for various reasons. When Pat steps off the plane, he'll have lived in relative desolation for two years to the day, excepting a two-week vacation in York (ha!) over Christmas of last year.
How joyous for them! How lucky they'll feel to be enveloped in the suffocating embrace of instant-gratification-buy-take-break-throw-it-away culture, which I sincerely love! How ever did they manage? Surely they don't dare to be anything but happy to be home, lest they breach my impregnable fortress of feelings!
No, I don't imagine it will be like that. They'll have left a piece of them in their respective countries forever. Andy has walked among and broken bread with every type of Chinese person imaginable. Pat has spent all this time learning bits of two languages and becoming part of a hard-working agrarian family and community, only to watch ethnic violence tear the southern part of Kyrgyzstan a new asshole, right at the end of it all.
I, meanwhile, have this:
Now, if you'll excuse me, I have to go buy SIN AND PUNISHMENT: STAR SUCCESSOR and try to remember that I bought PUZZLE QUEST 2 on Saturday.
Jurassic Hour #6: Cohabitation
I got into a ferocious little disagreement today with a person around whom I've become increasingly uncomfortable.
I work with this woman. She's been waging a campaign of coercion against me for the better part of a year, convincing me that she and I, though without any sort of romantic future, are genetically obligated to reproduce.
It's like a lie you've told yourself so long that you end up believing it, or partially believing it. She's been declaring (publicly and indiscreetly) that I would donate my sperm to her so often that, at one point, I just kind of assumed I would.
But I came to my senses a couple weeks ago. There are the obvious reasons — I'm special; I'm not fathering a kid without giving him or her a shot at a two-parent home; I'm simply not ready for it psychologically — but there are factors I hadn't considered before.
And those I won't discuss here, though I had in an earlier draft of this nonsense. I don't want to get into the shitting-on-people-online business again!
So I've decided that, no, I won't be donating any sperm. But I haven't found the right occasion to tell her this, and it's been souring our otherwise stable friendship. (This all assumes she's still interested, which may not be the case. We haven't discussed it in weeks.)
Today, she came in to work with a pretty brutal head cold. A normal person would treat upper respiratory symptoms this serious with medication — Afrin, Sinex, some other nasal mist — or, barring that, by inconspicuously blowing his or her nose. This person chose to make the most offensive, ear-splitting honk I've ever heard. Repeatedly. Like, again and again and again, and just when you think you're in the clear, it happens again. AND AGAIN.
I registered my frustration earlier this morning — "CHRIST, [person]!" — and was basically told to fuck off. Then I started sighing, and just before my shift ended, she got in my face, announcing to the newsroom that I was bitching because things weren't going exactly my way.
I was livid. Finished my work and walked out.
But was she right? Was I more irritable than I otherwise might have been because she and I have other unresolved issues? Am I irritable, period? I contend that I am not, though I'll allow the possibility that I'm kind of a grouch sometimes. In the interest of full disclosure, I ought to note that I've been on one end or the other of serious, bitchy fights every day for the last week, most of which I've instigated. But with cause!
With help from Pat Gann and his seriously lovely wife Jennie, I examine this question and others in the sixth episode of the Jurassic Hour. Listen in horror as I recite items from my irritation journal and catalogue the sins committed by each of my roommates over the last eight years. Pat and Jennie later list their complaints about each other, with generally hilarious and good-natured results. I love these people, and I hope I never blow up on them the way I do on everybody else (who fucking deserves it).
Then, of course, Pat and I talk games, spending most of our time on our reaction to this year's Electronics Entertainment Expo. Long story short, we're excited about the next 12 months.
With music from The Octopus Project, Tame Impala, The Cracow Klezmer Band and the Klezmatics.
(right-click to save, use theplayer below, or get the show on iTunes here)
Jurassic Hour #6: Cohabitation
INTRO -- The Octopus Project, "Truck"
00:15 - 48:53 -- Living with other people is hard
49:27 - 1:05:45 -- Flight of the Fuckface
1:05:45 - 1:51:45 -- What you been playin?
OUTRO -- Tame Impala, "Desire Be Desire Go"
Jurassic Hour #5: Pornography!
You know what's sad? When you start to stay away from your own website for fear that you might get a peek at it. Specifically, how nothing. Is. Happening. There.
Here's the skinny: the podcast as you two dozen people knew it got blowed up because we lost two people to perfectly defensible grown-up situations. For those keeping score at home, that's half of us.
And rather than pretend nothing had happened or would happen, Pat "Gameodactyl" Gann and I thought it might be time to change things up.
The result of all of that is in front of you. We're still Gameosaurus.com, and we still do the Jurassic Hour, but our bent is no longer strictly games. From now on, the show's focus is personalities and relationships, and the blog is a general-interest-whatever-the-hell sort of thing.
The first episode in the podcast's new format is wriggling around below these paragraphs. Our friend "Terra" joins the Gameodactyl and me for a sprawling discussion about our encounters with male and female strippers, how much porn is too much porn, when you should tell your boyfriend that you intentionally stopped using birth control to have his baby, and so much more!
Terra judged a "Male Entertainer of the Year" event in Baltimore last month, and we ask her plenty of questions about that. Listen in real-time as the Gameodactyl becomes completely scandalized.
And then Terra steps out, and Gann and I get down to the business of what we've been playing for the last month. Up for discussion: ALAN WAKE, BLUR, the sublime RED DEAD REDEMPTION, the not-s0-sublime RECORD OF AGAREST WAR and more.
The most important thing to note here, I think, is the fact that we're absolutely doing this for us and don't need validation from traffic stats and comments, though we certainly invite all of those things. We'll be trying another one of these in two weeks, and we may well solicit your participation. So if you get a plaintive e-mail or phone call from us begging for you to appear on the show, think seriously about it!
Okay, enough babbling. Let's overshare!
With music from Marilyn Manson, Sleigh Bells, Joe Budden and Chk! Chk! Chk!
(right-click to save, use theplayer below, or get the show on iTunes here)
Jurassic Hour #5: Pornography!
INTRO -- Marilyn Manson, "This is the New Shit"
01:16 - 33:42 -- Sabotage Yahoo! Answers
ACT BREAK -- Sleigh Bells, "Riot Rhythm"
36:00 - 52:15 -- Judging a male stripping contest in Baltimore
52:15 - 1:15:39 -- Pornography: great hobby or greatest hobby?
ACT BREAK -- Joe Budden, "Fire (Yes, Yes Y'all)"
1:19:55 - 1:56:45 -- What we've been playing
OUTRO -- Chk! Chk! Chk!, "King's Weed"
Drawing (Or Confirming) One’s Morality Via Gaming
Building and maintaining a moral compass for life is a continual, and continually daunting, task. Common sense dictates that these things come from long-standing cultural tradition, parental guidance, and for some, religion.
As we get older, add to that the abilities of deductive and inductive reasoning. Some people are able to put together the basic "golden rule" without ever having it told to them. "Oh, I don't like getting punched in the face. I probably shouldn't punch people in the face then."
But how about getting a morality lesson, or at least a morality refresher, from pop culture and media? How about videogames, specifically? Two months ago, we Gameosaurs read a book called "Everything Bad Is Good For You." I lamented both in the podcast and in a text article that I wanted the book to be something it wasn't. The book argued that gaming, TV, and the Internet make us smarter and more capable thinkers in very specific ways. The premise of the book had nothing to do with morality or ethics. Which is fine, of course, and I learned a lot from that book. But I guess to answer my own questions, I'll need to work from personal experience. That's the point of today's very bloggy post.
I'll be taking some recent, and not-so-recent, examples of bits of morality I've either gleaned or been reminded of throughout my extensive gaming experiences. Ready, go!
A hit, a rogue, and a book: an introspective look at my gaming habits
So, as you may have read if you've been following the posts on Gameosaurus, we took a break from our weekly podcast, and will soon be slowing down recordings. There were a number of reasons for it, but chief among them was this: I, the Gameodactyl, was awful at keeping up with our self-imposed schedule.
We planned on discussing a book, Steven Johnson's 2005 Everything Bad Is Good For You, on last week's podcast. The idea was actually mine. A friend of a friend suggested the book to me after I recounted an embarrassing story, when I got into a debate with a theology professor about the pros and cons of gaming in the spring of 2005. I was so psyched about the book that I ordered three copies and demanded that we discuss it on a recent podcast. And of course, the only guy to not read the book in time is yours truly.
We will be discussing the book in further detail in our upcoming podcast, as all of us have now read it. It wasn't at all the book I expected it to be. The subtitle of the book suggests that popular culture makes us smarter, and for some reason, I was expecting it to also address how it makes us "better" in a more well-rounded sense. But no, the argument has everything to do with cognition and intelligence. Johnson addresses the "moral degradation" arguments, and actually does a half-decent job, even though he relegates that argument to only a mere ten (or less) sentences of the book.
I'll talk about this more on the podcast, but suffice it to say, the book was marvelously eye-opening. For years, I've been lying to myself about why I enjoy games. The determinist argument Johnson provides is too compelling to be false. In short, the "reward" system of the brain is the reason games are popular. The positive side effect is that they teach us how to think: pattern recognition, systems analysis, etc. But the reward system is what brings us back for more; it's much the same experience as food, sex, exercise (for habitual athletes, not noobsauce weaklings like myself), or drugs. The "seeking" function applies especially well.
More importantly, Johnson argues that the content is secondary, perhaps even tertiary, to the gaming experience. And here's where I've been lying to myself. I've enjoyed RPGs above all other genres for years, and I've told myself and it's primarily because RPGs were the text-heavy story-centric mammoths of gaming that I enjoyed them most. I appreciated the plots, the character development, etc. Story is what kept me coming back for more.
In truth, while some RPGs have had decent stories, none of them can compare to literary classics. Ever. They're different forms, and games simply cannot afford a strong story. I hate admitting that. but they're right. And the last two weeks of gaming prove it.
The two games at the top of my list to play right now are FINAL FANTASY XIII (duh) and SHIREN THE WANDERER (huh?!). Here's the really cute part. FFXIII has been out for about 9 days now, and I'm 2 hours into the game. Shiren, the rogue-like game with a challenge level rivaling DEMON'S SOULS (another Atlus publication), I've sunk nearly 50 hours into. I haven't told anyone until now. Granted, I've had it since the end of February, but that is still a ton of time to put into a game that is so short.
When you start a game on Shiren the Wanderer (a Wii-exclusive game and third part of a series that generally hasn't seen the light of day in North America), you can play on Easy or Normal. Easy gives you the rogue-lite option: when you die, all you lose are the things you found in that particular dungeon. It's a restart, but it's not a real loss. There are over 20 dungeons in the game's main plot, and none of them exceed 30 floors. Play on normal, and you get a true "rogue" experience. While you do retain experience points and levels, you will lose all items, save those you kept back in a storehouse. I chose to play on normal, and that's been what's killing my time.
I'm at the end of the game, and due to my own compulsive behaviors, I won't stop playing the game (or write the review for RPGFan.com) until I reach the ending. The other day, I built up fantastic equipment, with a lot of good fortune and skills that I've picked up while playing the game), that afforded me the opportunity to reach the final boss. If only I'd read a walkthrough to know that the final boss had two forms, and I should save all my big guns for the second form. I didn't come with enough defense or restoratives, and I died. Ridiculous sword and shield equipped on Shiren that took 8 hours to create? Gone.
So why do I go back? It's the whole reward-center thing. I know how to make that sword again, and with luck, I might even make something better this time around. I've learned the tricks, the exploits, the nuances of the system in this game, and I'm excited to conquer it. And while this game has a much stronger plot than almost any rogue-like in the world (including previous Shiren entries), in truth it's little more than a quirky re-telling of some Japanese folklore. If I actually was drawn to games for their story-telling, wouldn't I just throw Shiren out the window and get started on FFXIII?
You see, I started FFXIII, and while I am annoyed with some of the characters already (see: Hope), I am definitely interested in the sci-fi/dystopian plot. I'm definitely attracted to it. But the battle system? At least from the start, there was nothing to learn, nothing to master. Everyone agrees that game has a slow start. So hey, it doesn't have me hooked. But some poorly-selling rogue-like RPG on the Wii has me hooked? Madness. Except, according to Johnson, it makes perfect sense.
So that's where I stand. when Podcast-recording time comes, I hope to be done with Shiren and ready to get back into the game that's a best-seller due to strong branding and eye candy. I hope to thoroughly enjoy it, as my fellow G'saurs apparently have. But we'll see. In the meantime, I think I will now be approaching each game I play with a totally different outlook, and it's thanks to Johnson's book.
(Also, I really want to read Johnson's latest, The Invention of Air, which focuses on the points of agreement and tension in science and religion in the last few hundred years of the Western world. Has anyone read it? Does anyone have any other recommendations for reading?)
State of the site, end of the podcast?
(I was going to craft a new narrative for all of this, but I spent a lot of time making sure the following e-mail to the other guys was as truthful and diplomatic as possible. So, with a few edits, here is that document.)
To: Gameodactyl, Gamegnathus
CC: Benji, Gameratops
Re: Podcasto (Spanish for podcast)
New plan -- no podcast today, as (UNNAMED GAMEOSAUR) hasn't started the book nor played FFXIII much, and they're the only two things I really was planning on talking about. I want to discuss both of them at some serious length -- took two pages of notes on the book for discussion questions, etc.
So we'll catch up again next week. Unless either of you have something you'd really like to discuss this week, in which case I'm totally game.
One other thing, and as a foreword, I know I share responsibility for this:
Editing together the last five or six shows, it's become fairly clear that we're going through the motions. I really appreciate everybody's involvement and the enormous amount of time each of us obviously has sunken into this project, but if I'm pulling teeth and creating a hassle for you guys, I'd just as soon not do it. And if I'm creating a financial hardship for people by harassing them into buying things they otherwise wouldn't, thereby draining checking and savings accounts and pissing off spouses, well, I really don't want to be doing that, either.
I trace most of this back to the fact that a) we're still trying to do too much too often, and b) we really don't know who we're talking to. We DO know that we're not talking to many people. Even after Pat courageously pelted the entire FFXIII launch crowd with business cards Monday, this week marks our lowest podcast and Web traffic since the first week of February.
So the stakes are pretty low every time we get together.
Here's my proposal: I'm writing two posts today -- one for FFXIII at the 13-hour mark, one for the state of the site. In the state of the site post, I put it to readers that we intend to make episode 48 our last WEEKLY show, as that would bring us to precisely one year since we started the podcast. And then we bang out five really solid episodes.
But that's with one caveat -- if our listenership of roughly 25 people can get our weekly audience to 50 by the last episode, we'll continue doing it weekly, setting audience benchmarks as appropriate.
If not, we'll keep the feed running, and I'll find reasons to record occasional pieces of audio.
The site will continue, of course, and you're all welcome to continue contributing. Starting sometime in April, I'm moving to the copy desk at work, which means I get a raise and 7½-hour days back. That's down from 11-ish, which means I'll have much more time to myself, and I won't be completely burned out by already having spent the entire day writing and lifting. And in September, I technically hit four years with the company, which means my salary jumps by about one-third. That allows for considerably more resources for things like recording and video capture equipment.
I'm trying to prod Alex into mocking up a new design for $200 or so. Something super minimalist. One fat column spanning about 800 px, completely for body text. At the top, the logo; one Gameosaurus twitter feed that anyone can contribute to, much the way Drunken Gamers does it (@DGRadio); an ABOUT US link, a link to back episodes of the podcast; and a search util. The rest is content, all the way to the bottom.
And at that point, it's just an attractive blog (hopefully) with some audio every now and then. No expectations, no reason to fuss or feel stressed. Ben's welcome to get in on it if he wants. I'll still edit for grammar, but not for content. I'll just disagree with him vehemently
(I confess that I was a dick during that whole process, but that was when I was plagued by delusions of relative fame and blissfully unaware of how few people we were reaching.)
Rambo, I continue to pester you about playing co-op Dawn of War II with me. I'm available all night.
Let's talk about Comcast
There's been a glut of introspective, tangentially gamey moping around the site lately. Allow me to pile on!

Borrowed from failblog.org
As a newspaperman, I'm not destined for great wealth, but because I have no dependents, my salary is enough to cover a few luxuries. A paper snapped me up straight out of college, and for a while, I made enough to live and buy anything I needed from Pennsylvania. Which is to say, movies and videogames and books.
I quit that job to move to California in 2007 and soon found a similar position in Palo Alto, but fortune compelled me to quit that job, too. I was homesick, plain and simple, though I keep telling people that I ran out of money. I've told that lie so many times that I almost believe it, and I'll probably tell it again and again, but that's another issue.
Long story short — in March 2008, I was jobless and flat broke. I picked up a couple freelance gigs, which brought in enough to live for a few months, but videogames and cable and whatnot were out of the question.
Then the paper here mercifully hired me back, this time as a reporter, and I had disposable income again. For lack of a better metaphor, it was like taking a gigantically deep breath after spending a year underwater.
I say all of that by way of preamble to make sure you understand how important it was for me to become a cable subscriber. I’m a freak about TV who develops a serious backlog in the fall and winter months, and an HD lineup with a TiVo-like solution was precisely what I “needed” at the moment.
I signed up for a monthly package with Comcast that included digital cable, “high-speed” Internet (also known as "plain old fucking Internet, people"), a handful of HD channels, a DVR box for myself and a standard cable box for my roommate. That totaled to $105 a month — a little steep for cable and Internet, I thought, but something I could swing with the help of a roommate.
Well, that lasted a year. My monthly bill jumped in August 2009 from $105 to $170 because my “specials” expired, and the actual rate would climb to nearly $200 in a few more weeks.
I balked at my local Comcast office, hoping the right mix of determination and incredulity might persuade the customer service rep to a) take pity, b) shit his/her pants about not hitting his/her September quota or c) both.
The outcome: none of the above.








